⚔ How Kaillou Fights — Combat Flow

Follow these steps on your turn

1
Hit with Undertide → Creates a Current Line (15ft, up to 20ft with extension). Only 1 Active Current at a time. Hitting again REPLACES the existing Current — be deliberate. Never waste a placement.
2
Manipulate Current — ONE option (Bonus Action):
Move
Move Current up to 10ft in any direction.
Rotate
Rotate Current up to 90°.
Extend
Extend Current up to 10ft straight.
3
Guided Strike (Undertide — NOT a Warcoat ability). If your target is on your Current: choose +PB to hit OR +PB to damage. Card text has naming errors — Rulings 10a–10f are authoritative.
4
Flow Break (1/turn): If your Current moved 10ft+ this turn → +1d8 on your next hit with Undertide. Position the Current deliberately each turn to trigger this.
5
Routes (Warcoat system) — different from Currents, run simultaneously:
Method 1 — Deliberate (BA)
Plant a Route from your current position extending 30ft straight. Routes are STATIC — they don't move when you do.
Method 2 — On Hit
Routes can also be created through certain hit conditions. Check card for specifics.
KEY RULINGS
Routes ≠ Currents. Both systems operate simultaneously and stack with each other. Currents are dynamic (adjust each turn). Routes are static (don't move).
One Bonus Action per turn. Can't move Current AND place Route in the same turn. Choose based on what the battlefield needs.
Kaillou is extremely exposed without his positioning. DEX 10, Speed 45ft — shape the battlefield from the back and stay alive.

📊 Session Tracker

Click pips to set · saves automatically

Haki Pulses
/ 8
Active Systems

🌀 Haki

Stage 1 Awakened · Pulses: 0 / 8

👁 Observation — Stage 1
Cannot be surprised. +PB to Initiative rolls. Next stage (Trained): first major New World arc + 8 pulses.

📋 Your Rules

See character sheet for ruling details.

🃏 Cards — Click to View Full Size

4 cards · click any to expand

UndertideUndertide
Perfect RoutePerfect Route
Sovereign of the TideSovereign of the Tide
Current SystemCurrent System
Navigator's WarcoatNavigator's Warcoat

🛡 Gear — Current Loadout

See gear details.

⚙ Gear & Abilities

See card library for full stats

Undertide — 2d6 Slash
On hit: Create a Current Line 15ft long from target, any direction. Only 1 Active Current. Guided Strike (Passive): target on Current → +PB to hit OR damage. Measured Arc (BA, 1/turn): Move / Rotate / Extend Current. Flow Break (1/turn): Current moved 10ft+ → +1d8 on next Undertide hit.
Navigator's Warcoat — Legendary Armor
AC: 16 + DEX mod (max +2). Hold Fast: End turn on your Route → +2 AC + Advantage on STR saves until next turn. Dead Reckoning: Advantage on Initiative. Ally on Current: +10ft movement, no OAs while moving along it. Enemy crossing Current: −10ft movement, STR save or pushed 5ft.
Mirage King's Library
Navigation-derived spell and ability library. See card for full list. Key tools for battlefield repositioning and route-based control.

🌊 Current & Route System

Undertide = Current (dynamic) · Warcoat = Routes (static) · Both stack simultaneously

CURRENT SYSTEM (UNDERTIDE)
Creating a Current
Hit with Undertide → 15ft Current Line from target, any direction. Only 1 at a time. New hit REPLACES existing Current.
Current Effects
Ally on Current: +10ft movement, no Opportunity Attacks while moving along it. Enemy crossing Current: −10ft movement, STR save (DC 8+PB+STR) or pushed 5ft along it.
Manipulating Current (BA, 1 option)
Move it 10ft in any direction OR rotate 90° OR extend 10ft straight. One option only per turn.
Flow Break: If Current moved 10ft+ this turn → +1d8 on next Undertide hit. Intentional positioning reward.
ROUTE SYSTEM (WARCOAT)
Creating Routes
Method 1: BA from current position → 30ft straight line Route. Method 2: Created via certain hit conditions. Routes are STATIC — they do not move when you do.
Route Effects
Hold Fast: End turn on your own Route → +2 AC + Advantage on STR saves. Allies on Route: Gain movement bonuses. Stack with Current bonuses when both are active.
Routes and Currents are different systems. Both can be active simultaneously. They stack. The peak state is both active covering the same allies.
Guided Strike belongs to Undertide — not the Warcoat. Card text has naming errors. Rulings 10a–10f are authoritative over any card text.

⚓ Ship Role — Navigator

Station: Map Room / Helm-Adjacent · The approach phase is yours

Role Ability — Charting & Mapping
Actively map the crew's route and assist in directing the ship. When Finn is steering through difficult conditions, you may assist his checks if you have already analysed the weather and surrounding region. Your preparation makes Finn's impossible maneuvers possible.
PP Ability — Storm Tracking (1 PP)
In most situations, if the crew is about to encounter dangerous weather or sea conditions, the DM will warn you in advance on a successful check. Turns weather from a random threat into something you navigate around.
STATION & ROLE
Map Room / Helm-Adjacent
You are the most important person in the approach phase. The Pre-Combat Navigation Check is yours. Rokuji's tactical call is built on your scouting report — give him accurate information.
Pre-Combat Navigation Check
Analyse the weather and chart the surrounding region before combat begins. This gives Finn Advantage on steering checks AND enables your Storm Tracking ability for the engagement.
PRE-ENGAGEMENT CHECKLIST
1
Run the Pre-Combat Navigation Check — analyse weather and region before the fight begins.
2
Brief Rokuji on approach options and the enemy ship's likely defensive posture.
3
Brief Finn on the safest approach vector and any obstacles to account for.

🎭 Kaillou At The Table — Role & Identity

Kaillou is the battlefield architect. He doesn't win fights by dealing damage — he wins them by making every ally's action twice as effective. His Current system (Undertide) and Route system (Warcoat) operate simultaneously and stack. The single most important thing he does each turn is placing the Current where allies will move next turn. DEX 10 and Speed 45ft mean he is extremely exposed without his own positioning. Shape the battlefield from the back — but stay alive to do it.
Currents and Routes are different systems that stack simultaneously. Both active at once is the peak state.
Hitting with Undertide again replaces the Current. Deliberate placement only — never waste a placement on a redundant position.
Routes stem from Kaillou's position. Place them as a Bonus Action (30ft straight line from where he stands). Routes do not move when he does.
One Bonus Action per turn. Move Current OR place Route — not both. Choose based on what the battlefield needs most.

📖 Timeskip Arc

The Weight of the Unseen

The Tide Hermit stole his ship while he was sleeping.

Kaillou woke to open water and fog so thick he couldn't see the bow from the stern. His sextant read nothing — stars erased mid-sky, Log Pose spinning loose, compass pointing to a direction that didn't correspond to any chart he carried. His ship was gone. In its place was a battered vessel maybe a third the size, with a single sail and a note tacked to the mast in handwriting that looked like tide marks:

You won't need the charts. You never did.

The Silent Meridian didn't appear on any map because no map could hold it. Log Poses pointed to nothing there because the islands didn't want to be found. Kaillou spent the first three weeks rebuilding his understanding of where he was from first principles — current temperature, wave frequency, cloud formation, the behavior of birds he'd never seen. He took notes. He filled a journal. Then he threw the journal overboard, because the Hermit found it and said nothing, but the look was sufficient.

"Memory is not the same as understanding," the old man told him. "You have too much of one and not enough of the other."

Month five, Kaillou led three salvaged ships he'd gathered during the crossing into what looked like navigable water. He had read the currents. He had checked the cloud formations. He had been precise.

The maelstrom took all three ships in under four minutes.

He watched from the Hermit's vessel, clinging to the rail, and felt the instruments in his coat become meaningless dead weight one by one. Log Pose: useless. Sextant: nothing to align to. Charts: not even wrong — just irrelevant. The sea did not care about his precision.

He did not speak for two days after.

On the third day he began again — but differently. Not charting. Feeling. The pressure beneath the hull, the particular resistance of water moving against water, the way the Hermit's ship responded to depth without him steering it. He started understanding what the sea remembered about a place even when the surface told a different story.

The forge came at month nine, and it was the Hermit's idea.

There was iron in the Silent Meridian — black deposits in a seamount that broke the surface only at low tide. The Hermit had been hoarding it for years, waiting. He told Kaillou what it was: iron that had grown in current, shaped by the pressure of the deep. It moved with the sea's grain rather than against it. He had never found anyone worth wasting it on.

"You'll do the work," the Hermit said. "I'll tell you when you're wrong."

Kaillou had no formal smithing experience. That was the point. Raizen Kurogane's name was spoken once during the process — the Hermit mentioned him sideways, the way old men mention rivals — and Kaillou understood that the Hermit's method was the opposite. Raizen forged intent into iron. The Hermit wanted iron shaped by patience. Same material. Different answer.

The blade took six weeks. Kaillou broke four attempts before finding the angle — the way to fold the iron so it carried the grain of deep current without fracturing. Undertide came out black and heavy and absolutely still in the hand, like holding a piece of the seafloor. The edge didn't shine. It absorbed.

When the first Current Line appeared off a practice strike — fifteen feet of presence hanging in the air where the blade had passed — Kaillou stood and stared at it for a long time.

The Warcoat came from the observatory hold, packed in oilskin, untouched. The Hermit pulled it out without ceremony and dropped it on Kaillou's bunk.

"I've had that fifty years. It's for whoever learns to navigate without needing to." He paused. "I suppose that's you now."

The Final Test arrived without announcement. Kaillou simply woke one morning to find the Hermit standing at the wheel in a storm that had erased the sky. No stars. No Pose. The Hermit stepped aside and said nothing.

Kaillou took the wheel.

He felt the current through the hull. Not with instruments — with his hands, his feet, the way the ship breathed under pressure. He brought them through in silence, adjusting by fractions of feeling he couldn't have named two months before.

The fog broke on open water. Clear sky. The Hermit stood at the stern with his hands behind his back and nodded once.

That was his only compliment.

Kaillou wrote one line in his new log that night: The sea has memory. I just learned to read it.

He kept that journal. The Hermit didn't say anything about it. That meant it was earned.

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