⚔ How Chloe Fights — Combat Flow

Assess the battlefield first · Two completely separate charge pools

1
Assess the battlefield before deciding. Healing / Control / Damage / Repositioning — answer this BEFORE choosing which charge pool to use.
2
ROOM — maintain or expand? Spell Save DC 17 for all room-based saves. Inside ROOM: manipulate positions, anatomy, objects, battlefield space. Costs DF Charges.
3
Med Charges — Medical System.
MED CHARGES — Say "Med Charge" at the table. NEVER just "charge."
Emergency Injection · Stim Shot · Field Patch · Surgical Mark. Max = PB + INT mod. Regain ALL on Long Rest, HALF on Short Rest.
4
DF Charges — Ope Ope no Mi.
DF CHARGES — Say "DF Charge" at the table. NEVER just "charge." Regain at DAWN. Not Long Rest. Not Short Rest. DAWN.
Surgery Scalpel sub-abilities / Room Spells. Completely separate from Med Charges — never interchangeable.
5
Seiryū Halo — Azure Dragon Ring. Melee 1d8 force, thrown 1d10 force (range 30/90ft), auto-returns after throwing.
6
Guardian Instinct vs Emergency Injection — both compete for the same reaction slot. Cannot use both for the same trigger. Choose based on the threat: Guardian Instinct = positioning control, Emergency Injection = immediate healing.
KEY RULINGS
DF Charges regain at DAWN only. Not Long Rest. Not Short Rest. Dawn. Plan expenditure around this.
Dragon Pulse Fieldcoat set bonus removes Emergency Injection's cooldown. Know whether you have the full set active.
ROOM over Helm (2nd-level slot): Single strongest defensive move in naval combat. Costs a DF slot — but the Helm at 38 HP is the most critical component.

📊 Session Tracker

Two completely separate pools · DF resets at DAWN not Long Rest

Med Charges
/ 8 LR
DF Charges
/ 6 DAWN
Haki Pulses
/ 8
ROOM

🌀 Haki

Observation Stage 1 Awakened · Pulses: 0 / 8

👁 Observation — Stage 1
Cannot be surprised. +PB to Initiative rolls. Manifests as medical precision — sensing injury, vital signs, and internal damage. Does not initially present as combat awareness. Next stage: first major New World arc + 8 pulses.

📋 Your Rules

See character sheet for ruling details.

🃏 Cards — Click to View Full Size

7 cards · click any to expand

Character ArtCharacter Art
System Card — Medical ChargesSystem Card — Medical Charges
Dragon Pulse FieldcoatDragon Pulse Fieldcoat
Seiryū Halo — Stage ISeiryū Halo — Stage I
Ope Ope no Mi — ReferenceOpe Ope no Mi — Reference
Chloe — The Silent Operating RoomChloe — The Silent Operating Room
Chloe — System Card (Updated)Chloe — System Card (Updated)

🛡 Gear — Current Loadout

See gear details.

⚙ Gear & Abilities

Two completely separate charge pools — never interchangeable

MEDICAL SYSTEM — MED CHARGES (max = PB + INT mod, currently 8) · Regain ALL on LR, HALF on SR
Emergency Injection (Reaction) · Stim Shot · Field Patch · Surgical Mark. Always say "Med Charge" at the table.
OPE OPE NO MI — DF CHARGES (6) · Regain at DAWN only — not LR, not SR
ROOM (spherical zone you control, all saves DC 17) · Surgery Scalpel sub-abilities · Room Spells. Always say "DF Charge" at the table.
Seiryū Halo / Azure Dragon Ring
Melee 1d8 force · Thrown 1d10 force, range 30/90ft · Auto-returns after throwing. Guardian Instinct (Reaction): When ally takes damage — intervene. Competes with Emergency Injection for the same reaction slot.
Dragon Pulse Fieldcoat — Set Bonus
Full set active = Emergency Injection's cooldown removed. Track whether the full set is equipped. Changes how freely you can use Emergency Injection.

💊 Charge System — Two Separate Pools

Med Charges (LR/SR) and DF Charges (Dawn) NEVER interact · Say which pool every single time

MED CHARGES — Medical System
Max: PB + INT mod (currently 8). Regain: All on Long Rest. Half on Short Rest.

Emergency Injection (Reaction): Immediate healing when ally takes damage. Competes with Guardian Instinct.
Stim Shot: Combat stimulant — temporary buff.
Field Patch: Stabilise and restore HP.
Surgical Mark: Mark a target for enhanced medical effects.
DF CHARGES — Ope Ope no Mi
Max: 6. Regain: At DAWN only — not Long Rest, not Short Rest.

ROOM (spherical zone): All saves DC 17. Costs DF charges. Covers battlefield — manipulate positions, anatomy, objects.
ROOM over Helm: 2nd-level slot. Strongest naval defensive move — 38 HP Helm protected.
ROOM over Hull: 4th-level slot. Full ship protection.
REACTION COMPETITION
Emergency Injection vs Guardian Instinct share the same reaction slot. Cannot use both for the same trigger. Choose based on the threat: Injection = immediate HP, Guardian = positioning control + mitigation.
Peak state: Expanded ROOM at maximum size where Chloe controls every position on the field simultaneously. Enemies cannot coordinate when their positions are being surgically altered.

⚓ Ship Role — Doctor

Station: Medical Bay / Upper Deck · ROOM over the Helm is your strongest naval move

Role Ability — First Aid (1 PP · Action)
Restore 1d6 + 4 HP to an injured crew member, plus additional HP equal to the creature's maximum number of Hit Dice. A creature cannot benefit from this again until after a short or long rest.
Naval Warcasting — ROOM as Barrier
ROOM over Helm (2nd-level slot): Covers the 38 HP Helm for the spell's duration. Single strongest defensive move in naval combat. ROOM over Hull (4th-level slot): Full ship coverage. Each costs a DF Charge.
STATION & ROLE
Medical Bay ↔ Upper Deck
Mobile between both. Keep the crew functional and protect critical components. The approach phase: establish ROOM over the Helm before the enemy opens fire.
Priority Order
1. ROOM over Helm if at risk. 2. Emergency Injection for crew members in danger. 3. Positioning control via ROOM. 4. Offensive action last — control and survival first.
PRE-ENGAGEMENT CHECKLIST
1
Count remaining DF Charges — remember they don't refill until dawn. Plan expenditure.
2
Decide whether to pre-cast ROOM over Helm during approach — the 38 HP Helm is the most vulnerable component.
3
Know whether Dragon Pulse Fieldcoat full set is equipped — it changes Emergency Injection's cooldown.

🎭 Chloe At The Table — Role & Identity

Chloe runs two completely separate charge pools that must never be confused at the table. Med Charges are for the Medical System and regain on Long Rest (full) or Short Rest (half). DF Charges are for the Ope Ope no Mi and regain at DAWN — not Long Rest, not Short Rest. Say which charge you are spending every single time. Her peak is an expanded ROOM at maximum size where she controls every position on the field simultaneously.
Med Charges ≠ DF Charges. Say "Med Charge" or "DF Charge" at the table — never just "charge."
DF Charges regain at DAWN only. Plan your DF expenditure carefully. They don't come back until the next morning.
Emergency Injection and Guardian Instinct share one reaction. Cannot use both for the same trigger.
ROOM over the Helm is the single strongest defensive move in naval combat. Use it.

📖 Timeskip Arc

The Heartbeat Room

The facility had been many things before it was abandoned.

She found evidence of this slowly — in the equipment still bolted to the walls, in the suppressed medical records that Dr. Mirelle had not quite finished destroying, in the shapes of the rooms themselves, which were too large and too carefully ventilated for the kind of surgery they were supposed to be for. The Ope Ope no Mi had been used here. She recognized the marks. The geometry of intervention, the way certain walls still faintly resonated with the ghost of someone else's Room.

She stopped using hers in month two.

Mirelle noticed on the third day of the silence. She didn't ask directly. She said: "The fruit doesn't build the cage. The surgeon does. The question is what you build it for."

Chloe said: "The techniques I'm learning here — they're the same ones that were used on the people in those records."

"Yes."

"I could do exactly what was done here. I have the ability. The Room. The surgical access."

"Yes."

Long pause. "How do you not become that?"

Mirelle set down her instruments. "You already know the answer. You stopped, didn't you? That's how."

She started again in month three. Smaller — careful, controlled, the microscopic end of what ROOM could do. Nerve reconstruction. Toxin removal pathways. The kind of surgery that required absolute stillness of intent rather than force. Mirelle taught her things that weren't in any medical text that Chloe had ever read, things learned from years of working with no resources and no institutional support in a building the world had decided not to acknowledge.

The woman had never stopped practicing. She had simply been practicing in the dark.

Month seven. The outbreak arrived without announcement — a ship docked at the facility's hidden berth carrying forty-three people, most of them critical, all of them sick from something the ship's medic hadn't been able to identify and had probably made worse. Chloe stood in the doorway of the intake bay and counted. Forty-three. She had treated six people simultaneously before, maybe seven on a very controlled day.

Mirelle was already at the first patient. She looked up once, briefly.

Chloe opened the Room.

She had never pushed it to this size outside of practice. She pushed it now — further than practice, further than she'd thought the concentration could hold, the psychic sphere expanding until it encompassed the entire bay, then the corridor beyond, then the intake room on the other side. Sixty feet. Eighty. A hundred. The Room held.

Inside it, she could feel all of them.

Not their thoughts — their vitals. The particular texture of life under pressure, the way a failing system feels different from a failing organ, the distinction between pain that can be worked with and pain that means something is already beyond the moment. She moved through it — not between rooms, not between patients — simultaneously, the way ROOM was always supposed to work but rarely did at this scale, forty-three threads of attention held at once without any of them going slack.

It lasted four hours.

When it ended she was on the floor and Mirelle was beside her, and the bay was quiet in the way that meant everyone in it was breathing.

She lay there for a while. The Room was gone. Her hands were shaking. She was very cold.

"The Saint Surgeon," one of the patients called her, later, when she came to check on them. Said it with the kind of gravity that meant they intended it to stick. The others picked it up immediately.

She hated it.

Not because it was wrong — because it was the kind of name that made something feel finished, and nothing about this was finished. She hadn't done it because she was a saint. She'd done it because they deserved to live. The difference mattered enormously and the title collapsed it.

She wore the slave collar openly from month eight onward. She'd been hiding it under the high collar of her fieldcoat. She stopped. Mirelle noticed but said nothing for several days.

Finally: "Why?"

"Because I survived," Chloe said. "That's the whole reason."

The Dragon Pulse Fieldcoat was reinforced that same month — surgical harness restructured, Seiryū Halo retuned so it responded to Room geometry rather than just proximity. She added glasses. She always wore gloves now. There was faint Room energy at her fingertips all the time, a residue she didn't try to suppress.

She left the facility's records intact. She had considered destroying them. She decided the evidence of what had been done here was more important than the comfort of erasing it. Someone should know. The world had a habit of forgetting the facilities it preferred not to remember.

She left in the early morning. Mirelle was already awake and working.

"You know they'll call you that wherever you go," Mirelle said.

"I know."

"Good. Hate it every time. It'll keep you honest."

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