⚔ How Chloe Fights — Combat Flow

⚔ How Chloe Wright Fights — Combat Flow Your Turn Track These See card library for full tracking. Key Rulings & Decisions • 1 Assess battlefield: what's most critical? pre-turn Healing / Control / Damage / Repositioning. Answer this before deciding which pool to use. • 2 ROOM — maintain or expand? (Spell Save DC 17) action Inside ROOM: manipulate positions, anatomy, objects, battlefield space. Costs RP. All room-based saves use DC 17. • 3 Med Charges — Emergency Injection / Stim Shot / Field Patch / Surgical Mark action or reaction Medical System only. Max = PB + INT modifier. Regain all on Long Rest, half on Short Rest. Say "Med Charge" at the table — never just "charge." • 4 DF Charges — Surgery Scalpel sub-abilities / Room Spells Ope Ope no Mi only. Completely separate pool. Regain at dawn — not long rest, not short rest. Say "DF Charge" at the table — never just "charge." • 5 Seiryū Halo — melee 1d8 / thrown 1d10 force, auto-returns Currently at Stage __ of 4 (secret 4th stage exists). Azure Dragon Ring — thrown attacks auto-return, no retrieval needed. • 6 REACTION: Emergency Injection OR Guardian Instinct — choose ONE competing reaction These compete for the same reaction slot. You cannot use both for the same trigger. Dragon Pulse Fieldcoat set bonus removes Emergency Injection's 1-round cooldown entirely. • ROOM active? RP remaining • Med Charges regain: full LR / half SR

🌀 Haki

>Haki Observation — Stage 1 Awakened · Pulses: 0 / 8 Cannot be surprised. +PB to Initiative rolls. Manifests as medical precision — sensing injury, vital signs, internal damage. Does not initially present as combat awareness. Next stage unlocks: first major New World arc + 8 pulses. <div class="section-title"

📋 Your Rules

See character sheet for ruling details.

🃏 Cards — Click to View Full Size

7 cards · click any to expand

Character ArtCharacter Art
System Card — Medical ChargesSystem Card — Medical Charges
Dragon Pulse FieldcoatDragon Pulse Fieldcoat
Seiryū Halo — Stage ISeiryū Halo — Stage I
Ope Ope no Mi — ReferenceOpe Ope no Mi — Reference
Chloe — The Silent Operating RoomChloe — The Silent Operating Room
Chloe — System Card (Updated)Chloe — System Card (Updated)

🛡 Gear — Current Loadout

See gear details.

⚙ Gear & Abilities

>Gear & Abilities Ope Ope no Mi — ROOM Devil Fruit — acquired during the chaos of Marineford on an abandoned Marine vessel. Original fruit: Ele Ele no Mi (Lightning) — stolen at Marineford by Blackbeard personally. Current whereabouts of the Ele Ele no Mi: unknown. Chloe has been tracking Blackbeard through Michael the Information Broker since that day. ROOM = spherical zone you control. All abilities inside ROOM are enhanced. Consumes DF Charges (separate from Med Charges — never interchangeable). Seiryū Halo / Azure Dragon Ring Melee 1d8 force. Thrown 1d10 force, range 30/90 ft. Auto-returns after throwing. Guardian Instinct (Reaction): When an ally takes damage, you may intervene — high risk, high mitigation. Costs positioning and potentially HP. Competes with Emergency Injection — choose one per trigger. System Card — Medical Charges (Core) Med Charges: Max = PB + INT mod (minimum 3). Currently: 6 charges. Emergency Injection (Reaction): When an ally takes damage → spend 1 Med Charge to inject. Safe, moderate mitigation. 1 Round cooldown after use — cannot use again until start of your next turn. Dragon Pulse Fieldcoat Set Bonus removes this cooldown. System Card — Updated (Advanced) Adds Clinical Precision ability and Overcharge Results table. Use alongside the base System Card. Dragon Pulse Fieldcoat Armor/gear set. Set Bonus: Removes Emergency Injection cooldown entirely when the full set is worn. Makes the cooldown ruling irrelevant until the set is broken. Medic Crafting Can brew healing items, spell slot recovery potions, and buff tonics. Hard production cap. Tolerance system limits abuse — discuss with DM before crafting sessions. Card Library Character Art System Card — Medical Charges Dragon Pulse Fieldcoat Seiryū Halo — Stage I Ope Ope no Mi — Reference Chloe — The Silent Operating Room Chloe — System Card (Updated) Haki Observation — Stage 1 Awakened · Pulses: 0 / 8 Cannot be surprised. +PB to Initiative rolls. Manifests as medical precision — sensing

⚓ Ship Role — Doctor

⚓ Ship Role — Doctor Crew Role: Doctor Role Ability — First Aid: As an action, spend 1 Pirate Prestige Point to restore 1d6 + 4 HP to an injured crew member, plus additional HP equal to the creature's maximum number of Hit Dice. A creature cannot benefit from this again until after a short or long rest. Naval Warcasting — ROOM as Protective Barrier: The DM guide's Naval Warcasting rules allow spellcasters to extend protective spells over ship components. ROOM functions as this barrier. Covering the Helm (the most critical component at only 38 HP) costs a 2nd-level spell slot. Covering the Hull costs a 4th-level spell slot. The protection lasts for the spell's duration. Your Role in Naval Combat Station: Medical bay or upper deck — mobile between both. You keep the crew functional and protect critical components. ROOM over the Helm: This is the single strongest defensive play available to the crew in ship combat. The Helm has 38 HP and attacks against it have Advantage (build failure). An unprotected Helm goes down fast against any serious enemy. ROOM as a Protective Barrier over the Helm effectively doubles its survivability. Do this early in any significant naval engagement. Crew casualties: When crew members take damage during naval combat — from enemy boarders, from cannon shots that hit the deck, from weather — First Aid keeps them fighting. Prioritise whoever is performing a critical station function: Finn at the helm, Migo at the bow, Bon below decks. ROOM teleportation in naval combat: If a crew member is in immediate danger on the Miku's deck or on an enemy ship, ROOM teleportation can extract them. This is especially valuable during boarding actions gone wrong — teleport an overwhelmed crew member back to the Miku from the enemy deck. What to prepare before a naval engagement: Save a 2nd-level spell slot for ROOM over the Helm — deploy it round 1 of any serious fight Identify which crew member is most likely to take damage based on their station Keep a PP p

🎭 Chloe At The Table — Role & Identity

🎭 Chloe At The Table — Role & Identity Chloe runs two completely separate charge pools that must never be confused at the table. Med Charges are for the Medical System and regain on Long Rest (full) or Short Rest (half). DF Charges are for the Ope Ope no Mi and regain at DAWN — not long rest, not short rest. Say which charge you are spending every single time. Her peak is an expanded ROOM at maximum size where she controls every position on the field simultaneously — enemies cannot coordinate when their positions are being surgically altered. What To Expect At The Table ◆ Emergency Injection and Guardian Instinct compete for the same reaction slot. You cannot use both for the same trigger. Choose based on the threat. ◆ Dragon Pulse Fieldcoat set bonus removes Emergency Injection's cooldown entirely — know whether you have the full set active. ◆ DF Charges regain at DAWN. Budget them across the full day. Running out mid-session is the most common resource mistake for this character. ◆ All ROOM-based saves use DC 17. Seiryū Halo auto-returns on thrown attacks — no retrieval action needed.

📖 Timeskip Arc

The Heartbeat Room

The facility had been many things before it was abandoned.

She found evidence of this slowly — in the equipment still bolted to the walls, in the suppressed medical records that Dr. Mirelle had not quite finished destroying, in the shapes of the rooms themselves, which were too large and too carefully ventilated for the kind of surgery they were supposed to be for. The Ope Ope no Mi had been used here. She recognized the marks. The geometry of intervention, the way certain walls still faintly resonated with the ghost of someone else's Room.

She stopped using hers in month two.

Mirelle noticed on the third day of the silence. She didn't ask directly. She said: "The fruit doesn't build the cage. The surgeon does. The question is what you build it for."

Chloe said: "The techniques I'm learning here — they're the same ones that were used on the people in those records."

"Yes."

"I could do exactly what was done here. I have the ability. The Room. The surgical access."

"Yes."

Long pause. "How do you not become that?"

Mirelle set down her instruments. "You already know the answer. You stopped, didn't you? That's how."

She started again in month three. Smaller — careful, controlled, the microscopic end of what ROOM could do. Nerve reconstruction. Toxin removal pathways. The kind of surgery that required absolute stillness of intent rather than force. Mirelle taught her things that weren't in any medical text that Chloe had ever read, things learned from years of working with no resources and no institutional support in a building the world had decided not to acknowledge.

The woman had never stopped practicing. She had simply been practicing in the dark.

Month seven. The outbreak arrived without announcement — a ship docked at the facility's hidden berth carrying forty-three people, most of them critical, all of them sick from something the ship's medic hadn't been able to identify and had probably made worse. Chloe stood in the doorway of the intake bay and counted. Forty-three. She had treated six people simultaneously before, maybe seven on a very controlled day.

Mirelle was already at the first patient. She looked up once, briefly.

Chloe opened the Room.

She had never pushed it to this size outside of practice. She pushed it now — further than practice, further than she'd thought the concentration could hold, the psychic sphere expanding until it encompassed the entire bay, then the corridor beyond, then the intake room on the other side. Sixty feet. Eighty. A hundred. The Room held.

Inside it, she could feel all of them.

Not their thoughts — their vitals. The particular texture of life under pressure, the way a failing system feels different from a failing organ, the distinction between pain that can be worked with and pain that means something is already beyond the moment. She moved through it — not between rooms, not between patients — simultaneously, the way ROOM was always supposed to work but rarely did at this scale, forty-three threads of attention held at once without any of them going slack.

It lasted four hours.

When it ended she was on the floor and Mirelle was beside her, and the bay was quiet in the way that meant everyone in it was breathing.

She lay there for a while. The Room was gone. Her hands were shaking. She was very cold.

"The Saint Surgeon," one of the patients called her, later, when she came to check on them. Said it with the kind of gravity that meant they intended it to stick. The others picked it up immediately.

She hated it.

Not because it was wrong — because it was the kind of name that made something feel finished, and nothing about this was finished. She hadn't done it because she was a saint. She'd done it because they deserved to live. The difference mattered enormously and the title collapsed it.

She wore the slave collar openly from month eight onward. She'd been hiding it under the high collar of her fieldcoat. She stopped. Mirelle noticed but said nothing for several days.

Finally: "Why?"

"Because I survived," Chloe said. "That's the whole reason."

The Dragon Pulse Fieldcoat was reinforced that same month — surgical harness restructured, Seiryū Halo retuned so it responded to Room geometry rather than just proximity. She added glasses. She always wore gloves now. There was faint Room energy at her fingertips all the time, a residue she didn't try to suppress.

She left the facility's records intact. She had considered destroying them. She decided the evidence of what had been done here was more important than the comfort of erasing it. Someone should know. The world had a habit of forgetting the facilities it preferred not to remember.

She left in the early morning. Mirelle was already awake and working.

"You know they'll call you that wherever you go," Mirelle said.

"I know."

"Good. Hate it every time. It'll keep you honest."

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