Phoenix Pirates DM Bible · Ship Wing Corrected

Shipsune Miku

Corrected ship/naval section using the previously extracted source stats from the Miku combat tracker and enemy ship source-stat tracker.

Correction Note

The prior ship wing was too cautious and marked values source needed even though we had already extracted them.

Source RestoredThis version uses Shipsune_Miku_DM_Combat_Tracker_WITH_PIETY.html for Miku component and weapon stats, and Enemy_Ship_Combat_Tracker_SOURCE_STATS.html for enemy ship type stat blocks.

Known Shipsune Miku Specs

Campaign-established Miku facts and source-stat framing.

FieldKnown Detail
Ship NameShipsune Miku
Class / RoleBattleship-class, combat-focused pirate warship
Dimensions300 ft × 50 ft, Gargantuan special vehicle
ConstructionAdam Wood hull
ProtectionSeastone-lined bottom
MovementPaddlewheel engine + Jet Dial / Rocket Booster support
Weapons14 large cannons, carronade, harpoon cannon, Leviathan’s Whisper mount, beam cannon
FigureheadGiant Sea King skull mounted on the bow
Auxiliary CraftStern rowboat / Sandy Cheeks small craft
AestheticPirate warship with slight steampunk vibes

Shipsune Miku Component Stats

Exact component values pulled from the prior Miku combat tracker source.

ComponentACHPThresholdWeakness / Note
Hull — Adam Wood
Hull
14100023Attacks have Advantage
Huge Fuel Engine
Engine
14100Fuel dependent
Control: Helm
Control
1738Attacks have Advantage
Movement: Sails
Movement
1499Attacks have Advantage
Paddle-Wheel + Dial
Movement
14107Attacks have Advantage
Ram
Weapon/Hull
18952
Large Cannon P1
Weapon
15100+5 / 5d10 / 200-800
Large Cannon P2
Weapon
15100+5 / 5d10 / 200-800
Large Cannon P3
Weapon
15100+5 / 5d10 / 200-800
Large Cannon P4
Weapon
15100+5 / 5d10 / 200-800
Large Cannon P5
Weapon
15100+5 / 5d10 / 200-800
Large Cannon P6
Weapon
15100+5 / 5d10 / 200-800
Large Cannon P7
Weapon
15100+5 / 5d10 / 200-800
Large Cannon S1
Weapon
15100+5 / 5d10 / 200-800
Large Cannon S2
Weapon
15100+5 / 5d10 / 200-800
Large Cannon S3
Weapon
15100+5 / 5d10 / 200-800
Large Cannon S4
Weapon
15100+5 / 5d10 / 200-800
Large Cannon S5
Weapon
15100+5 / 5d10 / 200-800
Large Cannon S6
Weapon
15100+5 / 5d10 / 200-800
Large Cannon S7
Weapon
15100+5 / 5d10 / 200-800
Carronade
Weapon
1540Exposed Weak Point
Harpoon Cannon
Weapon
1550+6 / 3d6+Grapple / 120-400
Leviathan’s Whisper Mount
Weapon
1550+10 Migo / 4d12 / 500-2000
Beam Cannon
Weapon
18100Engine/Fuel · DC16 · 15d8
Rocket Booster
Movement
18100Engine/Fuel · 5 miles / 10 sec

Weapon Status / Attack References

Grouped ship weapons from the prior Miku combat tracker source.

SystemReferenceDefault State
Port BroadsideP1–P7Ready
Starboard BroadsideS1–S7Ready
Carronade+6 · 2d10 · 120/480Ready
Harpoon Cannon+6 · 3d6+Grapple · 120/400Ready
Leviathan’s Whisper+10 Migo · 4d12 · 500/2000Ready
Beam CannonDC16 · 900-ft line · 15d8Ready
Rocket Booster5 miles · 10 secondsReady
RamAC18 · HP95 · Threshold2Ready

Crew Stations

Who does what when ship combat starts.

Captain / Command

Rokuji

Calls broad strategy, target priority, retreat/escalation, and public-facing command decisions.

First Mate / Boarding Discipline

Atsusato

Controls boarding response, prisoner handling, surrender calls, and discipline when chaos spreads.

Shipwright / Repairs

Bon

Chooses repair priority, patches damaged systems, manages structural triage, and communicates component condition.

Helm

Finn

Handles movement, evasive maneuvers, chase lines, emergency turns, and Jet Dial timing.

Navigation / Routes

Kaillou

Reads weather/current risk, plots approach lines, controls route logic, and warns of hazards.

Sniper / Deck Mount

Migo

Provides overwatch, long-range precision, chain/harpoon shots, and deck-mount artillery pressure.

Medical / Triage

Chloe

Manages injuries, battlefield triage, emergency stabilization, and medical-bay threats.

Vanguard / Boarding Pressure

Manju

Repels boarders or leads counter-boardings when the ship fight turns close.

Cook / Belowdecks Defense

Jimbo

Protects galley/stores, manages crew recovery food, and holds lower-deck choke points.

Mascot / Morale Hazard

Smokey

Boosts morale, causes controlled chaos, and should not be trusted near important buttons.

Miku Piety / Sentience Track

Living ship guidance without replacing player choices.

PietyStateDM Expression
0–1Dormant / Wounded SilenceThe ship feels like a vessel only. No obvious response beyond creaks, bad luck, or unsettling silence.
2–3WatchfulSmall omens: ropes shift, lanterns flicker, groans warn of stress, crew feels the ship listening.
4–5ProtectiveMiku subtly helps loyal crew: warning knocks, easier repairs, small environmental nudges, dreamlike impressions.
6–7BondedKlabautermann signs become clearer. The ship may guide Bon/Kaillou/Finn during crisis without fully speaking.
8+Awakened / MythicRare, dramatic intervention. The ship acts like a crewmate, but should not replace player choices.

Enemy Ship Source Stats

Ship-type stat database restored from the previous source extraction.

ShipSizeCrewPaceHull ACHull HPThresholdWeapons
Waver
waver
Medium special vehicle (5 ft. by 3 ft.)1 crew, 1 passenger25 miles per hour11500
Rowboat
rowboat
Large vehicle (10 ft. by 5 ft.)2 crew, 2 passengers3 miles per hour (24 miles per day)11500
Sloop
sloop
Gargantuan vehicle (60 ft. by 20 ft.)3 crew, 4 passengers3 miles per hour (72 miles per day)15100101
Caravel
caravel
Gargantuan vehicle (70 ft. by 20 ft.)8 crew, 10 passengers4 miles per hour (96 miles per day)15150101
Submarine
submarine
Gargantuan special vehicle (80 ft. by 20 ft.)20 crew, 10 passengers5 miles per hour (120 miles per day)18300151
Cog
cog
Gargantuan vehicle (70 ft. by 20 ft.)20 crew, 20 passengers4 miles per hour (96 miles per day)15250151
Brig
brig
Gargantuan vehicle (80 ft. by 20 ft.)50 crew, 30 passengers5 miles per hour (120 miles per day)15300152
Carrack
carrack
Gargantuan vehicle (130 ft. by 20 ft.)100 crew, 40 passengers3 miles per hour (72 miles per day)15400202
Galleon
galleon
Gargantuan vehicle (150 ft. by 30 ft.)200 crew, 150 passengers4 miles per hour (96 miles per day)15600202
Man-O-War
manowar
Gargantuan special vehicle (200 ft. by 30 ft.)400 crew, 300 passengers3 miles per hour (72 miles per day)151000202
Battleship
battleship
Gargantuan special vehicle (300 ft. by 50 ft.)1000 crew, 500 passengers4 miles per hour (96 miles per day)151000201

Future Laravel / TALL Tracker Keys

Initial database key map for synced ship combat later.

KeyPurpose
ship.miku.component.{id}.hpCurrent HP for each Shipsune Miku component.
ship.miku.component.{id}.statusReady / damaged / disabled / destroyed / special condition.
ship.miku.weapon.{id}.statusReady / reloading / jammed / disabled.
ship.miku.pietyShip sentience / Miku piety level.
ship.miku.klabautermann_stateLiving ship manifestation state.
encounter.enemy_ships.{id}.ship_typeSelected enemy ship source-stat type.
encounter.enemy_ships.{id}.component.{component}.hpEnemy ship component HP.
encounter.enemy_ships.{id}.range_bandClose / Short / Medium / Long / Extreme.
encounter.enemy_ships.{id}.headingPursuing / retreating / broadside / crossing / circling.